I’m a Senior Unity Developer with 7+ years experience creating innovative experiences using C#, Unity and immersive technologies.
I have created immersive, performance-optimised VR — from serious games in healthcare to interactive training and multiplayer experiences.
I specialise in building robust gameplay systems, developing custom shaders, and delivering polished, user-focused content for standalone platforms like Meta Quest.
I love working at the intersection of technical depth and creative design.
Areas of Expertise
Unity (C#), Shader Graph, HLSL, Unreal engine
Gameplay systems & interaction design
VR development
Custom tooling, editor extensions & Unity Packages
Shader & rendering optimisation
Multiplayer (Photon PUN/Fusion)
UX for serious and immersive games
Cross-disciplinary team collaboration
Git, Git Submodules, Unity DevOps, XLInks, Perforce
Automation and Build Pipelines
Recent Projects
Smoking Cessation and trigger identification
Helping Adolescents overcoming Needle Fears VR
Self-Confidence improvement in VR
Multi-User, Enterprise VR training platform
Worked with
〰️ Oxford University
〰️ Gemba
〰️ OxfordVR
〰️ Myriad Global Media
〰️ Inmarsat
Projects