Nice to meet you, I’m
MATTHEW BOUSFIELD
I’m a Senior Developer with 8+ years experience creating innovative experiences using C#, Unity, Unreal Engine and immersive technologies.
I have created
immersive, performance-optimised games — from serious VR in healthcare, to interactive training tools, to rich multiplayer experiences.
I specialise in
building robust gameplay systems, developing custom shaders, and delivering polished, user-focused content for standalone platforms including Meta Quest, Android, iOS, and PC.
I Enjoy
working at the intersection of technical depth and creative design, where engineering precision meets memorable experiences.
Programming & Tools
C# (Fluent), ECS, DOTS, TDD
Unity (expert), Shader Graph, Visual Scripting (Bolt), Editor Tooling, Unit Testing
Multiplayer (Photon PUN, Fusion, Unity Netcode)
Unreal Engine, Blueprints, C++
Version Control: Git, Git Submodules, PlasticSCM, XLinks, Unity DevOps, Perforce
Build Automation & Tooling
XR & VR Development
Meta Quest, Pico, Vive Focus, Tethered VR/SteamVR
XR Interaction Toolkit, OpenXR
Optimisation for standalone VR
Graphics & Audio
Shader development (HLSL, Shader Graph, Compute Shaders)
Lighting, Scriptable Rendering pipelines, VFX/Particles
Wwise integration and spatial audio systems
Design & UX
Gameplay systems
Serious VR games
UX/UI best practices in VR
Others
Cross-disciplinary collaboration
AGILE/SCRUM workflow (JIRA, Trello)
Design Software (Figma, Miro)
Areas of Expertise
Projects