Nice to meet you, I’m

MATTHEW BOUSFIELD

I’m a Senior Developer with 8+ years experience creating innovative experiences using C#, Unity, Unreal Engine and immersive technologies.

I have created

immersive, performance-optimised games — from serious VR in healthcare, to interactive training tools, to rich multiplayer experiences.

I specialise in

building robust gameplay systems, developing custom shaders, and delivering polished, user-focused content for standalone platforms including Meta Quest, Android, iOS, and PC.

I Enjoy

working at the intersection of technical depth and creative design, where engineering precision meets memorable experiences.

Programming & Tools

  • C# (Fluent), ECS, DOTS, TDD

  • Unity (expert), Shader Graph, Visual Scripting (Bolt), Editor Tooling, Unit Testing

  • Multiplayer (Photon PUN, Fusion, Unity Netcode)

  • Unreal Engine, Blueprints, C++

  • Version Control: Git, Git Submodules, PlasticSCM, XLinks, Unity DevOps, Perforce

  • Build Automation & Tooling

XR & VR Development

  • Meta Quest, Pico, Vive Focus, Tethered VR/SteamVR

  • XR Interaction Toolkit, OpenXR

  • Optimisation for standalone VR

Graphics & Audio

  • Shader development (HLSL, Shader Graph, Compute Shaders)

  • Lighting, Scriptable Rendering pipelines, VFX/Particles

  • Wwise integration and spatial audio systems

Design & UX

  • Gameplay systems

  • Serious VR games

  • UX/UI best practices in VR

Others

  • Cross-disciplinary collaboration

  • AGILE/SCRUM workflow (JIRA, Trello)

  • Design Software (Figma, Miro)

Areas of Expertise

Projects

Worked with

〰️ FINIFUGU

〰️ Oxford University

〰️ Gemba

〰️ OxfordVR

〰️ Myriad Global Media

〰️ Inmarsat