I’m a Senior Unity Developer with 7+ years experience creating innovative experiences using C#, Unity and immersive technologies.

I have created immersive, performance-optimised VR — from serious games in healthcare to interactive training and multiplayer experiences.

I specialise in building robust gameplay systems, developing custom shaders, and delivering polished, user-focused content for standalone platforms like Meta Quest.

I love working at the intersection of technical depth and creative design.

Areas of Expertise

Unity (C#), Shader Graph, HLSL, Unreal engine

Gameplay systems & interaction design

VR development

Custom tooling, editor extensions & Unity Packages

Shader & rendering optimisation

Multiplayer (Photon PUN/Fusion)

UX for serious and immersive games

Cross-disciplinary team collaboration

Git, Git Submodules, Unity DevOps, XLInks, Perforce

Automation and Build Pipelines


Recent Projects

Smoking Cessation and trigger identification

Helping Adolescents overcoming Needle Fears VR

Self-Confidence improvement in VR

Multi-User, Enterprise VR training platform


Worked with


〰️ Oxford University

〰️ Gemba

〰️ OxfordVR

〰️ Myriad Global Media

〰️ Inmarsat

Projects