Senior Game Developer with 8+ years of industry experience delivering high-performance VR/AR serious games across clinical research, enterprise training, and interactive environments. Proven track record in shader programming, optimisation for standalone headsets (Quest 2/3), and full-cycle project ownership. Passionate about applying technical and creative skills in games and immersive experiences.

Experience

Senior Unity Developer, University of Oxford, Dept. of Experimental Psychology

Apr 2022 – Jun 2025 | Oxford / Remote

Designed, developed and maintained a suite of serious VR games for mental health treatment and clinical research, leading development across design, implementation, optimisation, and deployment for Meta Quest headsets with a cross-functional team.

Key Contributions:

·         Designed and implemented core activities across applications, including Phoenix (self-confidence training) and VR for Needle Fears in Adolescents

·         Delivered 6 UKCA-compliant VR applications with consistently positive participant feedback

·         Designed and implemented reusable interaction systems and UI flows across multiple projects using Unity and C#

·         Developed performance-focused visual and compute shaders tailored for standalone VR

·         Built tools for internal workflows – lighting systems, audio triggers, texture handling etc

·         Collaborated with psychologists, artists, and non-technical stakeholders to deliver therapeutic goals

·         Created user-friendly testing and bug-reporting pipelines

·         Mentored junior developers and promoted clean coding practices in a cross-disciplinary environment

·         Published work from applications and results featured in peer-reviewed journals

Developer, The Leadership Network

Aug 2021 – Apr 2022 | London / Hybrid

Worked on multiplayer VR training experiences for Meta Quest 2, approaching the product with a live game mentality. Focused on scalable systems, responsive interaction design, and improving iteration speed through custom tooling.

Key Contributions:

·         Maintained codebase for multiuser VR live service in C# Unity

·         Designed, prototyped and implemented features

·         Developed robust, modular interaction tools over Photon Unity Networking (PUN)

·         Automated parts of the build and deployment process for faster delivery

·         Supported live application with regular updates and maintenance

VR Developer (Unity), OxfordVR

Aug 2020 – Aug 2021 | London / Remote

Built and maintained serious VR games aimed to support mental health therapy, and worked collaboratively with a team of programmers, artists and psychologists. Developed experiences and activities in Unity using a combination of C#, Bolt node-based scripting and Wwise.

Key Contributions:

·         Developed and shipped serious VR games for Quest 2, Pico Neo 2, and Vive Focus

·         Ported a large project from tethered PC VR on Vive Pro to Quest 2

·         Extended and customized Unity’s XR Interaction Toolkit to improve player interaction

·         Integrated audio systems and spatial cues using Wwise to deepen immersion and empower audio engineer

·         Delivered modular, maintainable gameplay systems and participation in peer code reviews

 

VR Developer (Unity), Myriad Global Media

Jan 2018 – Aug 2020 | London

Led development of serious VR games and Mixed Reality experiences for global clients, blending gameplay systems with real-world use cases. Worked closely with business development and creative teams to pitch, prototype, and deliver immersive applications.

Key Contributions:

·         Designed and built interactive serious games in Unity using C# for PC, mobile, MR and VR

·         Created innovative, interactive 360 projection inside an IglooVision Cylinder for Lanes Group/Thames Water

·         Deployed projects internationally, including in China and US, for high profile clients such as US Air Force, ExxonMobil and Venture Global

·         Wrote and assisted with complex proposals and documentation, blending creative vision with technical insight

·         Built a new team of developers and artists

Technical Skills

Programming & Tools

  • C# (advanced), Object-Oriented Programming

  • Unity (expert), Shader Graph, Visual Scripting (Bolt)

  • Unreal Engine, Blueprints, C++ (Working Knowledge)

  • Version Control: Git, Git Submodules, PlasticSCM, XLinks, Unity DevOps, Perforce

  • Build Automation & Tooling

XR & VR Development

  • Meta Quest, Pico, Vive Focus, Tethered VR/SteamVR

  • XR Interaction Toolkit, OpenXR

  • Optimisation for standalone VR

  • Multiplayer (Photon PUN, Fusion, Unity Netcode)

Graphics & Audio

  • Shader development (HLSL, Shader Graph, Compute Shaders)

  • Lighting, Scriptable Rendering pipelines, VFX/Particles

  • Wwise integration and spatial audio systems

Design & UX

  • Gameplay systems

  • Serious VR games

  • UX/UI best practices in VR

  • Cross-disciplinary collaboration

  • AGILE/SCRUM workflow (JIRA, Trello)

Education

2016 - BA (Hons) Games Design & Production Management – University of Abertay, Dundee

1st Class Honours · Study Abroad: George Mason University (VA, USA)

Dissertation: Audiovisual Cues and Their Use in Games and Film